In areas of high seismic risk, school safety depends not only on the structural performance of buildings, but also on occupants’ ability to recognise and correctly use protective devices and operational procedures. With this in mind, the paper presents the development of an Immersive Learning Environment (ILE) conceived as a digital socio-technical infrastructure supporting the Life Saving Furniture System (LSFS), developed within the inter-university research programme Vitality. The ILE integrates virtual reality, 360° content and augmented reality, relying on a static digital twin of the classroom. The research adopts a design-led approach, combined with hybrid model-based pilot experimentation. Preliminary results suggest improved understanding of the LSFS, an overall positive usability profile, and encouraging indications of procedural responsiveness.
Nelle aree ad elevata pericolosità sismica la sicurezza delle scuole dipende non solo dalle prestazioni strutturali degli edifici, ma anche dalla capacità di riconoscere e utilizzare correttamente i dispositivi di protezione e le procedure operative. In tale ottica il contributo presenta lo sviluppo di un Immersive Learning Environment (ILE) come infrastruttura digitale sociotecnica a supporto del Life Saving Furniture System (LSFS), sviluppato nell’ambito del programma di ricerca interuniversitario Vitality. L’ILE integra realtà virtuale, contenuti a 360° e realtà aumentata, basandosi su un gemello digitale statico dell’aula. La ricerca adotta un approccio di ricerca attraverso il design e una sperimentazione pilota con un modello ibrido. I risultati preliminari indicano una migliore comprensibilità del sistema LSFS, un profilo di usabilità complessivamente positivo e segnali promettenti sul piano della risposta procedurale.
IMMERSIVE LEARNING FOR RESILIENT CLASSROOMS. Digital infrastructure for life-saving furniture
Oppedisano, Federico Orfeo
Primo
;Rossi, Daniele
Secondo
;Scortichini, ManuelUltimo
2026-01-01
Abstract
In areas of high seismic risk, school safety depends not only on the structural performance of buildings, but also on occupants’ ability to recognise and correctly use protective devices and operational procedures. With this in mind, the paper presents the development of an Immersive Learning Environment (ILE) conceived as a digital socio-technical infrastructure supporting the Life Saving Furniture System (LSFS), developed within the inter-university research programme Vitality. The ILE integrates virtual reality, 360° content and augmented reality, relying on a static digital twin of the classroom. The research adopts a design-led approach, combined with hybrid model-based pilot experimentation. Preliminary results suggest improved understanding of the LSFS, an overall positive usability profile, and encouraging indications of procedural responsiveness.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.


