In the last decades, the results of the so-called “digital revolution” have profoundly changed some of the rules and processes of twentieth-century industrial production. It represents, for creative disciplines as architecture, an irreversible process. Nowadays, digital tools are a powerful ecosystem meant to progressively change the traditional paradigms of architectural design. Without upgrading his methods, education in architecture turns out to be inappropriate for future scenarios. Since the diffusion of Computer-Aided Design (CAD) in the ‘80s to the more advanced and contemporary tools for computational design, one of the main effects of digital-based teaching methods is the displacement of design practice into virtual environments. After more than three decades of use of digital tools in architecture learning programs, a question arises: does working in virtual environments stimulate creativity or does it separate student from reality? There is a wide range of literature supporting the negative effects of virtual realities on cognitive processes. What can we do as teachers in the field of architecture? In the digital realm, digital fabrication is a vast ecosystem of techniques and devices. Digital fabrication is a design and manufacturing workflow where digital data directly drives manufacturing equipment. This data most often comes from CAD (computer-aided design), which is then transferred to CAM (computer-aided manufacturing) software. The output of CAM software is data that directs a specific additive and subtractive manufacturing tool, such as a 3D printer or CNC milling machine. Digital fabrication is usually intended as a production process. It is employed in many advanced industrial productions. Nevertheless, it can be also seen as a creative design process. In this meaning, designer can quickly and repeatedly “prototype” small-scale samples of the project (or its parts), shifting from the “virtuality” of CAD environment to the “materiality” of physical samples at every stage of the project. This possibility allows the designer to carry out a “phygital” (according to a recent neologism) design experience, based on the strong interaction between the “digital” and “physical” world. The paper presents the result of an experimental teaching program developed at the School of Architecture and Design “Eduardo Vittoria” (SAAD) of the University of Camerino that focuses on digital fabrication and prototyping as innovative teaching methods in architectural design focused on “phigitality” as a new (human-centered and not machine-centered) paradigm of education in Architecture.

La didattica del Progetto di Architettura in epoca digitale: un approccio “PHIGITAL”

Roberto Ruggiero
2023-01-01

Abstract

In the last decades, the results of the so-called “digital revolution” have profoundly changed some of the rules and processes of twentieth-century industrial production. It represents, for creative disciplines as architecture, an irreversible process. Nowadays, digital tools are a powerful ecosystem meant to progressively change the traditional paradigms of architectural design. Without upgrading his methods, education in architecture turns out to be inappropriate for future scenarios. Since the diffusion of Computer-Aided Design (CAD) in the ‘80s to the more advanced and contemporary tools for computational design, one of the main effects of digital-based teaching methods is the displacement of design practice into virtual environments. After more than three decades of use of digital tools in architecture learning programs, a question arises: does working in virtual environments stimulate creativity or does it separate student from reality? There is a wide range of literature supporting the negative effects of virtual realities on cognitive processes. What can we do as teachers in the field of architecture? In the digital realm, digital fabrication is a vast ecosystem of techniques and devices. Digital fabrication is a design and manufacturing workflow where digital data directly drives manufacturing equipment. This data most often comes from CAD (computer-aided design), which is then transferred to CAM (computer-aided manufacturing) software. The output of CAM software is data that directs a specific additive and subtractive manufacturing tool, such as a 3D printer or CNC milling machine. Digital fabrication is usually intended as a production process. It is employed in many advanced industrial productions. Nevertheless, it can be also seen as a creative design process. In this meaning, designer can quickly and repeatedly “prototype” small-scale samples of the project (or its parts), shifting from the “virtuality” of CAD environment to the “materiality” of physical samples at every stage of the project. This possibility allows the designer to carry out a “phygital” (according to a recent neologism) design experience, based on the strong interaction between the “digital” and “physical” world. The paper presents the result of an experimental teaching program developed at the School of Architecture and Design “Eduardo Vittoria” (SAAD) of the University of Camerino that focuses on digital fabrication and prototyping as innovative teaching methods in architectural design focused on “phigitality” as a new (human-centered and not machine-centered) paradigm of education in Architecture.
2023
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11581/471785
 Attenzione

Attenzione! I dati visualizzati non sono stati sottoposti a validazione da parte dell'ateneo

Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact