In a previous work [Pasini L and Sabatini S 2016 TASK Quart. 20 (1) 9], we described a technique that allows a speciﬁc system of urban traﬃc to be associated to a description ﬁle system, called Model.dat. This ﬁle contains a list of data objects that are deﬁned in the library [Pasini L and Feliziani S 2013 TASK Quart. 17 (3) 155] and that form the architecture model of a vehicular traﬃc system. This model turns out to be a network of queuing systems. In this work, we illustrate how we adapted the old procedure to study a new urban traﬃc system. Moreover, through a new tracking procedure, we illustrate how we developed a graphic simulation able to reinterpret the data from the simulation of the queuing networks model, in order to make it easier to check the eﬀectiveness of the simulator and to have a graphical way to analyze the data.
|Titolo:||VEHICULAR TRAFFIC SIMULATIONS: USE OF A GAMES ENGINE FOR VIDEO RENDERING AND VERIFICATION OF AN ARCHITECTURE MODEL BASED ON QUEUING SYSTEMS|
|Data di pubblicazione:||2016|
|Appare nelle tipologie:||Articolo|